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    <title>Tutorial on PIXLS.US</title>
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    <description>Recent content in Tutorial on PIXLS.US</description>
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    <lastBuildDate>Wed, 12 Oct 2016 13:47:35 -0500</lastBuildDate>
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      <title>Highlight Bloom and Photoillustration Look</title>
      <link>https://staging.pixls.us/articles/highlight-bloom-and-photoillustration-look/</link>
      <pubDate>Wed, 12 Oct 2016 13:47:35 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/highlight-bloom-and-photoillustration-look/</guid>
      <description>&lt;p&gt;Over in &lt;a href=&#34;https://discuss.pixls.us/t/heres-some-kind-lucisart-processing-using-gmic-filters/2394&#34; title=&#34;Topic on Discuss&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;the forums&lt;/a&gt;&#xA;&#xA; community member &lt;a href=&#34;https://discuss.pixls.us/users/sguyader/activity&#34; title=&#34;sguyader on discuss&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Sebastien Guyader&lt;/a&gt;&#xA;&#xA; (@sguyader) posted a neat workflow for emulating a photo-illustrative look popularized by photographers like &lt;a href=&#34;http://davehillphoto.com/classics-2005-2010/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Dave Hill&lt;/a&gt;&#xA;&#xA; where the resulting images often seem to have a sort of hyper-real feeling to them. Some of this feeling comes from a local-contrast boost and slight &amp;lsquo;blooming&amp;rsquo; of the lighter tones in the image (though arguably most of the look is due to lighting and compositing of multiple elements).&lt;/p&gt;</description>
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    <item>
      <title>HDR Photography with Free Software (LuminanceHDR)</title>
      <link>https://staging.pixls.us/articles/hdr-photography-with-free-software-luminancehdr/</link>
      <pubDate>Tue, 26 Jan 2016 14:57:59 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/hdr-photography-with-free-software-luminancehdr/</guid>
      <description>&lt;p&gt;I have a mostly love/hate relationship with HDR images (well, tonemapping HDR more than the HDR themselves).&#xA;I think the problem is that it&amp;rsquo;s very easy to create really bad HDR images that the photographer &lt;em&gt;thinks look really good&lt;/em&gt;.&#xA;I know because I&amp;rsquo;ve been there:&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;226464161_2a792c925d_z.jpg&#34; alt=&#34;Hayleys - Mobile, AL&#34; height=&#34;369&#34; width=&#34;640&#34;&gt;&#xA;&lt;figcaption&gt;Don&#39;t judge me, it was a weird time in my life...&lt;/figcaption&gt;&#xA;&lt;/figure&gt; &#xA;&lt;p&gt;The best term I&amp;rsquo;ve heard used to describe over-processed images created from an HDR is &lt;i&gt;&amp;ldquo;clown vomit&amp;rdquo; &lt;/i&gt;(which would also be a great name for a band, by the way).&#xA;They are easily spotted with some tell-tale signs such as the halos at high-contrast edges, the unrealistically hyper-saturated colors that make your eyes bleed, and a general affront to good taste.&#xA;In fact, while I&amp;rsquo;m putting up embarrassing images that I&amp;rsquo;ve done in the past, here&amp;rsquo;s one that scores on all the points for a crappy image from an HDR:&lt;/p&gt;</description>
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    <item>
      <title>Users Guide to High Bit Depth GIMP 2.9.2, Part 2</title>
      <link>https://staging.pixls.us/articles/users-guide-to-high-bit-depth-gimp-2-9-2-part-2/</link>
      <pubDate>Wed, 02 Dec 2015 12:00:00 -0600</pubDate>
      <guid>https://staging.pixls.us/articles/users-guide-to-high-bit-depth-gimp-2-9-2-part-2/</guid>
      <description>&lt;p class=&#39;aside&#39;&gt;&#xA;This is Part 2 of a two-part guide to high bit depth editing in GIMP 2.9.2 with Elle Stone.&#xA;The first part of this article can be found here: [*Part 1*](/articles/users-guide-to-high-bit-depth-gimp-2-9-2-part-1/).&#xA;&lt;/p&gt;&#xA;&lt;h3 id=&#34;contents&#34;&gt;&#xA;    &lt;a href=&#34;#contents&#34;&gt;&#xA;&#x9;Contents&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ol class=&#39;toc&#39;&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#radiometrically-correct-editing&#34;&gt;Using GIMP 2.9.2 for radiometrically correct editing&lt;/a&gt;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;ol&amp;gt;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#linearized-srgb-channel-values-and-radiometrically-correct-editing&amp;quot;&amp;gt;Linearized sRGB channel values and radiometrically correct editing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#using-the-linear-light-option-in-the-image-precision-menu&amp;quot;&amp;gt;Using the “Linear light” option in the “Image/Precision” menu&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#a-note-on-interoperability-between-krita-and-gimp&amp;quot;&amp;gt;A note on interoperability between Krita and GIMP&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;&amp;lt;/ol&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#gimp-2-9-2-s-unbounded-floating-point-icc-profile-conversions-handle-with-care-&#34;&gt;GIMP 2.9.2’s unbounded floating point ICC profile conversions (handle with care!)&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#using-gimp-2-9-2-s-floating-point-precision-for-unclamped-editing&#34;&gt;Using GIMP 2.9.2’s floating point precision for unclamped editing&lt;/a&gt;&#xA;&lt;pre&gt;&lt;code&gt;&amp;lt;ol&amp;gt;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#high-bit-depth-gimp-s-unclamped-editing-a-whole-realm-of-new-editing-possibilities&amp;quot;&amp;gt;High bit depth GIMP’s unclamped editing: a whole realm of new editing possibilities&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#if-the-thought-of-working-with-unclamped-rgb-data-is-unappealing-use-integer-precision&amp;quot;&amp;gt;If the thought of working with unclamped RGB data is unappealing, use integer precision&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;&amp;lt;/ol&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;a href=&#34;#looking-to-the-future-gimp-3-0-and-beyond&#34;&gt;Looking to the future: GIMP 3.0 and beyond&lt;/a&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;radiometrically-correct-editing&#34;&gt;&#xA;    &lt;a href=&#34;#radiometrically-correct-editing&#34;&gt;&#xA;&#x9;Radiometrically correct editing&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;h3 id=&#34;linearized-srgb-channel-values-and-radiometrically-correct-editing&#34;&gt;&#xA;    &lt;a href=&#34;#linearized-srgb-channel-values-and-radiometrically-correct-editing&#34;&gt;&#xA;&#x9;Linearized sRGB channel values and radiometrically correct editing&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;One goal for GIMP 2.10 is to make it easy for users to produce radiometrically correct editing results. &#34;Radiometrically correct editing&#34; reflects the way light and color combine out there in the real world, and so requires that the relevant editing operations be done on linearized RGB.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Users Guide to High Bit Depth GIMP 2.9.2, Part 1</title>
      <link>https://staging.pixls.us/articles/users-guide-to-high-bit-depth-gimp-2-9-2-part-1/</link>
      <pubDate>Sun, 01 Nov 2015 12:00:00 -0600</pubDate>
      <guid>https://staging.pixls.us/articles/users-guide-to-high-bit-depth-gimp-2-9-2-part-1/</guid>
      <description>&lt;!-- ## New high bit depth precision options, New color management options, New algorithms --&gt;&#xA;&lt;h3 id=&#34;contents&#34;&gt;&#xA;    &lt;a href=&#34;#contents&#34;&gt;&#xA;&#x9;Contents&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ol class=&#39;toc&#39;&gt;&#xA;    &lt;li&gt;&lt;a href=&#34;#introduction-high-bit-depth-gimp-2-9-2&#34;&gt;Introduction: high bit depth GIMP 2.9.2&lt;/a&gt;&#xA;&lt;pre&gt;&lt;code&gt;    &amp;lt;ol&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#purpose-of-this-guide&amp;quot;&amp;gt;Purpose of this guide&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#useful-links-the-official-gimp-website-builds-for-windows-and-mac-building-gimp-on-linux&amp;quot;&amp;gt;Useful links: the official GIMP website, builds for Windows and MAC, building GIMP on Linux&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#editing-in-srgb-vs-editing-in-other-color-spaces&amp;quot;&amp;gt;Editing in sRGB vs editing in other color spaces&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#a-note-about-the-gamma-hack-that-s-provided-for-many-editing-operations&amp;quot;&amp;gt;A note about the “Gamma hack” that’s provided for many editing operations&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&#xA;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#new-high-bit-depth-precision-options&amp;quot;&amp;gt;New high bit depth precision options&amp;lt;/a&amp;gt;&#xA;&#xA;    &amp;lt;ol&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#menu-for-choosing-the-image-precision&amp;quot;&amp;gt;Menu for choosing the image precision&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#which-precision-should-you-choose-for-editing-&amp;quot;&amp;gt;Which precision should you choose for editing?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#using-the-image-precision-options-when-exporting-an-image-to-disk&amp;quot;&amp;gt;Using the image precision options when exporting an image to disk&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&#xA;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#new-color-management-options&amp;quot;&amp;gt;New color management options&amp;lt;/a&amp;gt;&#xA;&#xA;    &amp;lt;ol&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#gimp-2-9-2-automatically-detects-camera-dcf-information&amp;quot;&amp;gt;GIMP 2.9.2 automatically detects camera DCF information&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#black-point-compensation&amp;quot;&amp;gt;Black point compensation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&#xA;&#xA;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#new-and-updated-algorithms-for-converting-to-luminance-lab-and-lch&amp;quot;&amp;gt;New and updated algorithms for converting to Luminance, LAB, and LCH&amp;lt;/a&amp;gt;&#xA;&#xA;    &amp;lt;ol&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#converting-srgb-images-from-color-to-black-and-white-using-luma-and-luminance&amp;quot;&amp;gt;Converting sRGB images from Color to Black and White using Luma and Luminance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#decomposing-from-srgb-to-lab&amp;quot;&amp;gt;Decomposing from sRGB to LAB&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;#lch-the-actually-usable-replacement-for-the-entirely-inadequate-color-space-known-as-hsv-&amp;quot;&amp;gt;LCH: the actually usable replacement for the entirely inadequate color space known as “HSV”&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&#xA;    &amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;/ol&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;introduction-high-bit-depth-gimp-292&#34;&gt;&#xA;    &lt;a href=&#34;#introduction-high-bit-depth-gimp-292&#34;&gt;&#xA;&#x9;Introduction: high bit depth GIMP 2.9.2&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;h3 id=&#34;purpose-of-this-guide&#34;&gt;&#xA;    &lt;a href=&#34;#purpose-of-this-guide&#34;&gt;&#xA;&#x9;Purpose of this guide&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;As announced on the GIMP users and developers mailing lists, the recent (November 26, 2015) GIMP 2.9.2 release is &lt;a title=&#34;GIMP user&#39;s mailing list: ANNOUNCE: GIMP 2.9.2 released&#34; href=&#34;https://mail.gnome.org/archives/gimp-user-list/2015-November/msg00066.html&#34;&gt;the first development release in the GIMP 2.9.x series leading to GIMP 2.10&lt;/a&gt;. The release announcement summarizes the many code changes that were made to port the old GIMP code over to GEGL&amp;rsquo;s high bit depth processing.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Freaky Details (Calvin Hollywood)</title>
      <link>https://staging.pixls.us/articles/freaky-details-calvin-hollywood/</link>
      <pubDate>Mon, 31 Aug 2015 14:33:50 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/freaky-details-calvin-hollywood/</guid>
      <description>&lt;p&gt;German photographer/digital artist/photoshop trainer &lt;a href=&#34;http://www.calvinhollywood-blog.com&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Calvin Hollywood&lt;/a&gt;&#xA;&#xA; has a rather unique style to his photography. It&amp;rsquo;s a sort of edgy, gritty, hyper-realistic result, almost a blend between illustration and photography.&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;a href=&#34;http://www.calvinhollywood-blog.com/portfolio/&#34;&gt;&#xA;&lt;img src=&#34;calvin-thumbs.jpg&#34; alt=&#34;Calvin Hollywood Examples&#34; width=&#34;470&#34; height=&#34;315&#34; /&gt;&#xA;&lt;/a&gt;&#xA;&lt;/figure&gt;&#xA;&lt;p&gt;As part of one of his courses, he talks about a technique for accentuating details in an image that he calls &amp;ldquo;Freaky Details&amp;rdquo;.&lt;/p&gt;&#xA;&lt;p&gt;Here is Calvin describing this technique using Photoshop:&lt;/p&gt;&#xA;&lt;div&gt;&#xA;&lt;div class=&#39;fluid-vid&#39;&gt;&#xA;&lt;iframe width=&#34;560&#34; height=&#34;315&#34; src=&#34;https://www.youtube-nocookie.com/embed/ZV9u0Wu8L0M&#34; frameborder=&#34;0&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;In my meandering around different retouching tutorials I came across it a while ago, and wanted to replicate the results in &lt;a href=&#34;http://www.gimp.org&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;GIMP&lt;/a&gt;&#xA;&#xA; if possible. There were a couple of problems that I ran into for replicating the exact same workflow:&lt;/p&gt;</description>
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    <item>
      <title>Color Curves Matching</title>
      <link>https://staging.pixls.us/articles/color-curves-matching/</link>
      <pubDate>Tue, 04 Aug 2015 14:10:36 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/color-curves-matching/</guid>
      <description>&lt;p&gt;In my previous post on &lt;a href=&#34;https://staging.pixls.us/articles/basic-color-curves/&#34;&gt;Color Curves for Toning/Grading&lt;/a&gt;&#xA;&#xA;, I looked at the basics of what the Curves dialog lets you do in &lt;a href=&#34;http://www.gimp.org&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;GIMP&lt;/a&gt;&#xA;&#xA;.&#xA;I had been meaning to revisit the subject with a little more restraint (the color curve in that post was a little rough and gross, but it was for illustration so I hope it served its purpose).&lt;/p&gt;&#xA;&lt;p&gt;This time I want to look at the use of curves a little more carefully.&#xA;You&amp;rsquo;d be amazed at the subtlety that gentle curves can produce in toning your images.&#xA;Even small changes in your curves can have quite the impact on your final result.&#xA;For instance, have a look at the four film emulation curves created by &lt;a href=&#34;http://www.prime-junta.net/pont/How_to/100_Curves_and_Films/_Curves_and_films.html&#34;&gt;Petteri Sulonen&lt;/a&gt; (if you haven&amp;rsquo;t read his page yet on creating these curves, it&amp;rsquo;s well worth your time):&lt;/p&gt;</description>
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    <item>
      <title>Basic Color Curves</title>
      <link>https://staging.pixls.us/articles/basic-color-curves/</link>
      <pubDate>Mon, 27 Jul 2015 10:26:49 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/basic-color-curves/</guid>
      <description>&lt;p&gt;Color has this amazing ability to evoke emotional responses from us.&#xA;From the warm glow of a sunny summer afternoon to a cool refreshing early evening in fall.&#xA;We associate colors with certain moods, places, feelings, and memories (consciously or not).&lt;/p&gt;&#xA;&lt;p&gt;Volumes have been written on color and I am in no ways even remotely qualified to speak on it.&#xA;So I won&amp;rsquo;t.&lt;/p&gt;&#xA;&lt;p&gt;Instead, we are going to take a look at the use of the &lt;strong&gt;Curves&lt;/strong&gt; tool in &lt;a href=&#34;http://www.gimp.org&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;GIMP&lt;/a&gt;&#xA;&#xA;.&#xA;Even though GIMP is used to demonstrate these ideas, the principles are generic to just about any RGB curve adjustments.&lt;/p&gt;</description>
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