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    <title>Technique on PIXLS.US</title>
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    <description>Recent content in Technique on PIXLS.US</description>
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    <lastBuildDate>Wed, 27 Jul 2016 13:16:07 -0500</lastBuildDate>
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      <title>A Chiaroscuro Portrait</title>
      <link>https://staging.pixls.us/articles/a-chiaroscuro-portrait/</link>
      <pubDate>Wed, 27 Jul 2016 13:16:07 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/a-chiaroscuro-portrait/</guid>
      <description>&lt;h2 id=&#34;introduction-concepttheory&#34;&gt;&#xA;    &lt;a href=&#34;#introduction-concepttheory&#34;&gt;&#xA;&#x9;Introduction (Concept/Theory)&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;The term &lt;a href=&#34;https://en.wikipedia.org/wiki/Chiaroscuro&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;&lt;em&gt;Chiaroscuro&lt;/em&gt;&lt;/a&gt;&#xA;&#xA; is derived from the Italian &lt;em&gt;chiaro&lt;/em&gt; meaning ‘clear, bright’ and &lt;em&gt;oscuro&lt;/em&gt; meaning ‘dark, obscure’.  In art the term has come to refer to the use of bold contrasts between light and shadow, particularly across an entire composition, where they are a prominent feature of the work.&lt;/p&gt;&#xA;&lt;p&gt;This interplay of shadow and light is particularly important in allowing the viewer to extrapolate volume from a flat image.  The use of a single light source helps to accentuate the perception of volume as well as adding drama and dynamics to the scene.&lt;/p&gt;</description>
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      <title>A Blended Panorama with PhotoFlow</title>
      <link>https://staging.pixls.us/articles/a-blended-panorama-with-photoflow/</link>
      <pubDate>Fri, 26 Jun 2015 11:31:39 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/a-blended-panorama-with-photoflow/</guid>
      <description>&lt;p&gt;The goal of this tutorial is to show how to create a sort-of-HDR panoramic image using only Free and Open Source tools.&#xA;To explain my workflow I will use the image below as an example.&lt;/p&gt;&#xA;&lt;p&gt;This panorama was obtained from the combination of six views, each consisting of three bracketed shots at -1EV, 0EV and +1EV exposure.&#xA;The three exposures are stitched together with the &lt;a href=&#34;http://hugin.sourceforge.net/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Hugin&lt;/a&gt;&#xA;&#xA; suite, and then exposure-blended with &lt;a href=&#34;&#34;&gt;enfuse&lt;/a&gt;&#xA;&#xA;.&#xA;The &lt;a href=&#34;https://github.com/aferrero2707/PhotoFlow&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;PhotoFlow RAW editor&lt;/a&gt;&#xA;&#xA; is used to prepare the initial images and to finalize the processing of the assembled panorama.&#xA;The final result of the post-processing is below:&lt;/p&gt;</description>
    </item>
    <item>
      <title>Basic Landscape Exposure Blending with GIMP and G&#39;MIC</title>
      <link>https://staging.pixls.us/articles/basic-landscape-exposure-blending-with-gimp-and-g-mic/</link>
      <pubDate>Tue, 09 Jun 2015 10:34:49 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/basic-landscape-exposure-blending-with-gimp-and-g-mic/</guid>
      <description>&lt;p&gt;Photographer &lt;a href=&#34;http://lightsweep.co.uk/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Ian Hex&lt;/a&gt;&#xA;&#xA; had previously explored the topic of exposure blending with us by &lt;a href=&#34;https://staging.pixls.us/articles/luminosity-masking-in-darktable/&#34;&gt;using luminosity masks in darktable&lt;/a&gt;&#xA;&#xA;.&#xA;For his first &lt;em&gt;video&lt;/em&gt; tutorial he&amp;rsquo;s revisiting the subject entirely in &lt;a href=&#34;http://www.gimp.org&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;GIMP&lt;/a&gt;&#xA;&#xA; and &lt;a href=&#34;http://gmic.eu&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;G&amp;rsquo;MIC&lt;/a&gt;&#xA;&#xA;.&lt;/p&gt;&#xA;&lt;!-- more --&gt;&#xA;&lt;div class=&#34;big-vid&#34;&gt;&#xA;&lt;div class=&#34;fluid-vid&#34;&gt;&#xA;&lt;iframe width=&#34;1280&#34; height=&#34;720&#34; src=&#34;https://www.youtube-nocookie.com/embed/OmwnHoIP2vE?rel=0&amp;amp;showinfo=0&#34; frameborder=&#34;0&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;Have a look and let him know what you think in the forum.&#xA;He&amp;rsquo;s promised more if he gets a good response from people - so let&amp;rsquo;s give him some encouragement!&lt;/p&gt;</description>
    </item>
    <item>
      <title>An Open Source Portrait (Mairi)</title>
      <link>https://staging.pixls.us/articles/an-open-source-portrait-mairi/</link>
      <pubDate>Mon, 18 May 2015 12:04:49 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/an-open-source-portrait-mairi/</guid>
      <description>&lt;p&gt;This is an article I had written long ago (&lt;a href=&#34;http://blog.patdavid.net/2013/03/the-open-source-portrait-postprocessing.html&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;originally published&lt;/a&gt;&#xA;&#xA; in 2013).&#xA;The material is still quite relevant and the workflow hasn&amp;rsquo;t really changed, so I am republishing it here for posterity and those that may have missed it the first time around.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;http://blog.patdavid.net/2013/03/the-open-source-portrait-equipment.html&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;The previous post&lt;/a&gt;&#xA;&#xA; for this article went over the shoot that led to this image.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#picking-your-image&#34;&gt;Picking Your Image&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#raw-processing&#34;&gt;RAW Processing&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#adjust-exposure&#34;&gt;Adjust Exposure&lt;/a&gt;&#xA;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#exposure-compensation&#34;&gt;Exposure Compensation&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#black-point&#34;&gt;Black Point&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#white-balance&#34;&gt;White Balance&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#noise-reduction-amp-sharpening&#34;&gt;Noise Reduction&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#in-summary&#34;&gt;In Summary&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#gimp-retouching&#34;&gt;GIMP Retouching&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#touchup-flyaway-hairs&#34;&gt;Touchup Hair&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#fixing-the-background-amp-cropping&#34;&gt;Fixing the Background/Cropping&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#skin-retouching-with-wavelet-decompose&#34;&gt;Skin Retouching &amp;amp; Wavelet Decompose&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#contour-painting-highlights&#34;&gt;Contour Painting Highlights&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#color-curves&#34;&gt;Color Curves&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#sharpening&#34;&gt;Sharpening&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;#finally-at-the-end&#34;&gt;The End&lt;/a&gt;&#xA;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If you&amp;rsquo;d like to follow along with the image of Mairi, you can download the files from the links below.&lt;/p&gt;</description>
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      <title>Skin Retouching with Wavelet Decompose</title>
      <link>https://staging.pixls.us/articles/skin-retouching-with-wavelet-decompose/</link>
      <pubDate>Mon, 20 Apr 2015 11:47:07 -0500</pubDate>
      <guid>https://staging.pixls.us/articles/skin-retouching-with-wavelet-decompose/</guid>
      <description>&lt;p&gt;Skin retouching is a delicate art.&lt;/p&gt;&#xA;&lt;p&gt;&lt;em&gt;Effective&lt;/em&gt; skin retouching can feel like a black art.&lt;/p&gt;&#xA;&lt;p&gt;There have been various methods detailed in the past for ways to &amp;ldquo;smooth&amp;rdquo; skin in &lt;a href=&#34;http://www.gimp.org&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;GIMP&lt;/a&gt;&#xA;&#xA;.&#xA;Those methods ranged from disappointing at best to downright ridiculous at worst.&#xA;The disappointing methods were simply a product of the best methods available at the time.&#xA;The ridiculous ones seemed to be due to a lack of subtlety.&lt;/p&gt;</description>
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